<?xml version="1.0" encoding="UTF-8"?>
<CHARACTER version="6.0" TEMPLATE="builtIn.Superheroic.hdt">
  <BASIC_CONFIGURATION BASE_POINTS="25" DISAD_POINTS="25" EXPERIENCE="0" EXPORT_TEMPLATE="/Applications/Hero Designer 6E/Export Formats/RPM_PublishedFullCharacterSheet.hde" RULES="Default">
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      <NOTES />
    </NCM>
  </BASIC_CONFIGURATION>
  <CHARACTER_INFO CHARACTER_NAME="Carpeted Man" ALTERNATE_IDENTITIES="" PLAYER_NAME="" HEIGHT="73.22834645669292" WEIGHT="191.80215541530237" HAIR_COLOR="Brown" EYE_COLOR="Brown" CAMPAIGN_NAME="" GENRE="Animated Television" GM="">
    <BACKGROUND>The Carpeted Man is a member of the Civic Minded Five. He shuffles his feel along the ground building up static electricity that he uses to shock the villains. It actually works pretty well, but the carpeted suit is warm so he tends to overheat. Of all the Civic Minded Five he's probably the most funny.</BACKGROUND>
    <PERSONALITY />
    <QUOTE />
    <TACTICS />
    <CAMPAIGN_USE>"The Tick" cartoon series</CAMPAIGN_USE>
    <APPEARANCE>voice: Pat Froley</APPEARANCE>
    <NOTES1 />
    <NOTES2 />
    <NOTES3 />
    <NOTES4 />
    <NOTES5 />
  </CHARACTER_INFO>
  <CHARACTERISTICS>
    <STR XMLID="STR" ID="1268798020045" BASECOST="0.0" LEVELS="5" ALIAS="STR" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </STR>
    <DEX XMLID="DEX" ID="1268798020543" BASECOST="0.0" LEVELS="0" ALIAS="DEX" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </DEX>
    <CON XMLID="CON" ID="1268798019801" BASECOST="0.0" LEVELS="3" ALIAS="CON" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </CON>
    <BODY XMLID="BODY" ID="1268798020525" BASECOST="0.0" LEVELS="1" ALIAS="BODY" POSITION="4" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </BODY>
    <INT XMLID="INT" ID="1268798020576" BASECOST="0.0" LEVELS="0" ALIAS="INT" POSITION="5" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </INT>
    <EGO XMLID="EGO" ID="1268798020369" BASECOST="0.0" LEVELS="0" ALIAS="EGO" POSITION="6" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </EGO>
    <PRE XMLID="PRE" ID="1268798020091" BASECOST="0.0" LEVELS="3" ALIAS="PRE" POSITION="7" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </PRE>
    <COM XMLID="COM" ID="1268798019908" BASECOST="0.0" LEVELS="0" ALIAS="COM" POSITION="8" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </COM>
    <PD XMLID="PD" ID="1268798020404" BASECOST="0.0" LEVELS="3" ALIAS="PD" POSITION="9" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </PD>
    <ED XMLID="ED" ID="1268798020635" BASECOST="0.0" LEVELS="3" ALIAS="ED" POSITION="10" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </ED>
    <SPD XMLID="SPD" ID="1268798020375" BASECOST="0.0" LEVELS="1" ALIAS="SPD" POSITION="11" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </SPD>
    <REC XMLID="REC" ID="1268798020548" BASECOST="0.0" LEVELS="0" ALIAS="REC" POSITION="12" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </REC>
    <END XMLID="END" ID="1268798020482" BASECOST="0.0" LEVELS="0" ALIAS="END" POSITION="13" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </END>
    <STUN XMLID="STUN" ID="1268798020603" BASECOST="0.0" LEVELS="0" ALIAS="STUN" POSITION="14" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </STUN>
    <RUNNING XMLID="RUNNING" ID="1268798019991" BASECOST="0.0" LEVELS="-2" ALIAS="Running" POSITION="15" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </RUNNING>
    <SWIMMING XMLID="SWIMMING" ID="1268798020487" BASECOST="0.0" LEVELS="-2" ALIAS="Swimming" POSITION="16" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </SWIMMING>
    <LEAPING XMLID="LEAPING" ID="1268798020500" BASECOST="0.0" LEVELS="-3" ALIAS="Leaping" POSITION="17" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </LEAPING>
  </CHARACTERISTICS>
  <SKILLS />
  <PERKS>
    <PERK XMLID="FRINGE_BENEFIT" ID="1268798256954" BASECOST="0.0" LEVELS="0" ALIAS="Fringe Benefit" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Civic-Minded Five">
      <NOTES />
      <ADDER XMLID="MEMBERSHIP" ID="1268798310469" BASECOST="3.0" LEVELS="0" ALIAS="Membership" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </PERK>
  </PERKS>
  <TALENTS />
  <MARTIALARTS />
  <POWERS>
    <LIST XMLID="GENERIC_OBJECT" ID="1268798334578" BASECOST="0.0" LEVELS="0" ALIAS="Carpet Suit" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="">
      <NOTES />
      <MODIFIER XMLID="DIFFICULTTODISPEL" ID="1300654032980" BASECOST="0.0" LEVELS="1" ALIAS="Difficult To Dispel" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="FOCUS" ID="1300654033007" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="suit" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="OIHID" ID="1300654033009" BASECOST="-0.25" LEVELS="0" ALIAS="Only In Heroic Identity" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="SIDEEFFECTS" ID="1300654033024" BASECOST="-0.25" LEVELS="0" ALIAS="Side Effects" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="MINOR" OPTIONID="MINOR" OPTION_ALIAS="Minor Side Effect" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="Loses 1 END every segment" PRIVATE="No">
        <NOTES />
        <ADDER XMLID="ALWAYSAFTERACT" ID="1300654036398" BASECOST="0.25" LEVELS="0" ALIAS="Side Effect always occurs whenever the character does some specific act" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
        <ADDER XMLID="PREDEFINEDDAMAGE" ID="1300654036399" BASECOST="0.25" LEVELS="0" ALIAS="Side Effect does a predefined amount of damage" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
        <MODIFIER XMLID="ALWAYSOCCURS" ID="1300654036400" BASECOST="1.0" LEVELS="0" ALIAS="Side Effect occurs automatically whenever Power is used" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
      </MODIFIER>
    </LIST>
    <POWER XMLID="ARMOR" ID="1268798363768" BASECOST="0.0" LEVELS="2" ALIAS="Armor" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1268798334578" NAME="Padding" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes" PDLEVELS="2" EDLEVELS="0">
      <NOTES />
    </POWER>
    <PD XMLID="PD" ID="1268798380760" BASECOST="0.0" LEVELS="8" ALIAS="PD" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1268798334578" NAME="Extra Plush" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes" ADD_MODIFIERS_TO_BASE="No">
      <NOTES />
    </PD>
    <POWER XMLID="ENERGYBLAST" ID="1268798414864" BASECOST="0.0" LEVELS="4" ALIAS="Energy Blast" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1268798334578" NAME="Static Electricity" INPUT="ED" USESTANDARDEFFECT="No" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
      <NOTES />
      <MODIFIER XMLID="NORANGE" ID="1300654005141" BASECOST="-0.5" LEVELS="0" ALIAS="No Range" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="EXTRATIME" ID="1300654005182" BASECOST="-0.5" LEVELS="0" ALIAS="Extra Time" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="FULL" OPTIONID="FULL" OPTION_ALIAS="Full Phase" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="LIMITEDPOWER" ID="1300654005197" BASECOST="-0.25" LEVELS="0" ALIAS="Must Move To Build Up Charge" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="2" OPTIONID="2" OPTION_ALIAS="" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
    </POWER>
  </POWERS>
  <DISADVANTAGES>
    <ADDER XMLID="NCM" ID="1300653969369" BASECOST="20.0" LEVELS="0" ALIAS="Normal Characteristic Maxima" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
      <NOTES />
    </ADDER>
    <DISAD XMLID="PHYSICALLIMITATION" ID="1300525061548" BASECOST="0.0" LEVELS="0" ALIAS="Physical Limitation" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Overheats">
      <NOTES />
      <ADDER XMLID="OCCURS" ID="1300525072978" BASECOST="5.0" LEVELS="0" ALIAS="Limitation Occurs" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="INFREQUENTLY" OPTIONID="INFREQUENTLY" OPTION_ALIAS="(Infrequently" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="IMPAIRS" ID="1300525072985" BASECOST="0.0" LEVELS="0" ALIAS="Limitation Impairs" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="SLIGHTLY" OPTIONID="SLIGHTLY" OPTION_ALIAS="Slightly Impairing" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1300525157332" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Civic Minded And Responsible">
      <NOTES>The character believes in the good of the community in which he lives. As such, he takes an active interest in civic affairs and works to improve local conditions. He will not litter, and do his best to prevent property damage. Characters with this Disadvantage often volunteer their time and talents to the community without thought of reward.</NOTES>
      <ADDER XMLID="SITUATION" ID="1300525157312" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1300525157318" BASECOST="5.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="STRONG" OPTIONID="STRONG" OPTION_ALIAS="Strong" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1300525179532" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Code Vs. Killing">
      <NOTES>This Disadvantage is perhaps the superhero Disadvantage. If your character doesn't have it, you should be thinking long and hard as to why not. A character with this Disadvantage absolutely refuses to consider lethal force as a valid option except under the most dire of circumstances (such as "kill or the planet dies" or "kill one to prevent a million deaths"). They dislike people who are willing to use lethal force, and will actively (and if necessary, physically) try to prevent them from doing so. If the choice comes down to using lethal force to stop an opponent and letting him escape, a character with this Disadvantage would let the opponent escape. This does not necessarily mean that the character is a coward or a weak fighter. Against a foe noted for his resistance to harm, the character will use his attacks to the best of his ability. Against unknown opponents, he will pull punches, use lower power attacks, or start out with entangles and similar non-damaging powers. And please note that it doesn't have to be a Killing Attack to count as a lethal attack&mdash;a large enough "regular" attack can still be lethal.</NOTES>
      <ADDER XMLID="SITUATION" ID="1300525179512" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1300525179518" BASECOST="0.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="MODERATE" OPTIONID="MODERATE" OPTION_ALIAS="Moderate" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
  </DISADVANTAGES>
  <EQUIPMENT />
</CHARACTER>

