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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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        <NOTES />
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        <NOTES />
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          <NOTES />
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        <NOTES />
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          <NOTES />
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          <NOTES />
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        <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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        <NOTES />
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          <NOTES />
        </MODIFIER>
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          <NOTES />
        </MODIFIER>
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          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="FOCUS" ID="1179939725167" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
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          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="REALWEAPON" ID="1179939747209" BASECOST="-0.25" LEVELS="0" ALIAS="Real Weapon" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
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      <SKILL XMLID="COMBAT_LEVELS" ID="1179939761974" BASECOST="0.0" LEVELS="2" ALIAS="Combat Skill Levels" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="RANGED" OPTIONID="RANGED" OPTION_ALIAS="OCV" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="GENERAL" FAMILIARITY="No">
        <NOTES />
        <MODIFIER XMLID="FOCUS" ID="1179939792671" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="REALWEAPON" ID="1179939798420" BASECOST="-0.25" LEVELS="0" ALIAS="Real Weapon" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
      </SKILL>
      <SKILL XMLID="PENALTY_SKILL_LEVELS" ID="1179939819351" BASECOST="0.0" LEVELS="4" ALIAS="Penalty Skill Levels" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="ALL" OPTIONID="ALL" OPTION_ALIAS="All Attacks" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Range Modifier" CHARACTERISTIC="GENERAL" FAMILIARITY="No">
        <NOTES />
        <MODIFIER XMLID="FOCUS" ID="1179939837815" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="REALWEAPON" ID="1179939844422" BASECOST="-0.25" LEVELS="0" ALIAS="Real Weapon" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
      </SKILL>
    </POWER>
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      <NOTES />
    </POWER>
    <POWER XMLID="RKA" ID="1179939926725" BASECOST="0.0" LEVELS="2" ALIAS="RKA" POSITION="8" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1167275384187" NAME="Rockets" INPUT="ED" USESTANDARDEFFECT="No" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
      <NOTES />
      <MODIFIER XMLID="ARMORPIERCING" ID="1179940336335" BASECOST="0.0" LEVELS="1" ALIAS="Armor Piercing" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="EXPLOSION" ID="1179940336343" BASECOST="0.5" LEVELS="1" ALIAS="Explosion" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="NORMAL" OPTIONID="NORMAL" OPTION_ALIAS="Normal (Radius)" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="NORANGEMODIFIER" ID="1179940336345" BASECOST="0.5" LEVELS="0" ALIAS="No Range Modifier" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="CHARGES" ID="1179940336410" BASECOST="-0.75" LEVELS="0" ALIAS="Charges" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="SIX" OPTIONID="SIX" OPTION_ALIAS="6" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="EXTRATIME" ID="1179940336453" BASECOST="-0.5" LEVELS="0" ALIAS="Extra Time" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="SEGMENT" OPTIONID="SEGMENT" OPTION_ALIAS="Extra Segment" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="travels at the rate of 120&quot; per Segment, taking a minimum of one Extra Segment to reach it's target" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="FOCUS" ID="1179940336483" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
      <MODIFIER XMLID="LIMITEDARCOFFIRE" ID="1179940336492" BASECOST="-0.75" LEVELS="0" ALIAS="Limited Arc Of Fire" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="ONEHEX" OPTIONID="ONEHEX" OPTION_ALIAS="One hex row" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
        <ADDER XMLID="ONLYONSAMEHORIZONTALLEVEL" ID="1179940336485" BASECOST="-0.25" LEVELS="0" ALIAS="Only on same horizontal level" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
      </MODIFIER>
      <MODIFIER XMLID="REALWEAPON" ID="1179940342832" BASECOST="-0.25" LEVELS="0" ALIAS="Real Weapon" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
    </POWER>
    <POWER XMLID="COMPOUNDPOWER" ID="1179940142542" BASECOST="0.0" LEVELS="0" ALIAS="Compound Power" POSITION="9" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1167275384187" NAME="Side Grenade Launcher" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
      <NOTES />
      <POWER XMLID="RKA" ID="1179940249451" BASECOST="0.0" LEVELS="2" ALIAS="RKA" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="ED" USESTANDARDEFFECT="No" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
        <NOTES />
        <MODIFIER XMLID="EXPLOSION" ID="1179940358646" BASECOST="0.5" LEVELS="1" ALIAS="Explosion" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="NORMAL" OPTIONID="NORMAL" OPTION_ALIAS="Normal (Radius)" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="TIMEDELAY" ID="1179940358648" BASECOST="0.25" LEVELS="0" ALIAS="Time Delay" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="5 or 10 Segment delay" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="CHARGES" ID="1179940358713" BASECOST="-0.25" LEVELS="0" ALIAS="Charges" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="TWELVE" OPTIONID="TWELVE" OPTION_ALIAS="10" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="FOCUS" ID="1179940358742" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="LIMITEDARCOFFIRE" ID="1179940358750" BASECOST="-0.25" LEVELS="0" ALIAS="Limited Arc Of Fire" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="180DEGREES" OPTIONID="180DEGREES" OPTION_ALIAS="180 degrees" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="right or left side" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="REALWEAPON" ID="1179940358752" BASECOST="-0.25" LEVELS="0" ALIAS="Real Weapon" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="INDIRECT" ID="1179940362490" BASECOST="0.25" LEVELS="0" ALIAS="Indirect" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="SAMEAWAY" OPTIONID="SAMEAWAY" OPTION_ALIAS="" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="can be arced over some obstacles" PRIVATE="No">
          <NOTES />
        </MODIFIER>
      </POWER>
      <SKILL XMLID="PENALTY_SKILL_LEVELS" ID="1179940387776" BASECOST="0.0" LEVELS="4" ALIAS="Penalty Skill Levels" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="ALL" OPTIONID="ALL" OPTION_ALIAS="All Attacks" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Range Modifier" CHARACTERISTIC="GENERAL" FAMILIARITY="No">
        <NOTES />
        <MODIFIER XMLID="FOCUS" ID="1179940401392" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
          <ADDER XMLID="MOBILITY" ID="1179940408664" BASECOST="-0.5" LEVELS="0" ALIAS="Mobility" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="BULKY" OPTIONID="BULKY" OPTION_ALIAS="Bulky" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
            <NOTES />
          </ADDER>
        </MODIFIER>
        <MODIFIER XMLID="REALWEAPON" ID="1179940414537" BASECOST="-0.25" LEVELS="0" ALIAS="Real Weapon" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
      </SKILL>
    </POWER>
    <POWER XMLID="CUSTOMPOWER" ID="1179940435638" BASECOST="5.0" LEVELS="5" ALIAS="a second Side Grenade Launcher (total of 2)" POSITION="10" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1167275384187" NAME="Side Grenade Launcher" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes" DOESBODY="No" DOESDAMAGE="No" DOESKNOCKBACK="No" KILLING="No" DEFENSE="NONE" END="No" VISIBLE="Yes" RANGE="SELF" DURATION="INSTANT" TARGET="SELFONLY" ENDCOLUMNOUTPUT="" USECUSTOMENDCOLUMN="No">
      <NOTES />
    </POWER>
    <POWER XMLID="COMPOUNDPOWER" ID="1179940446892" BASECOST="0.0" LEVELS="0" ALIAS="Compound Power" POSITION="11" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1167275384187" NAME="Rear Flame-thrower" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
      <NOTES />
      <POWER XMLID="RKA" ID="1179940575793" BASECOST="0.0" LEVELS="3" ALIAS="RKA" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="ED" USESTANDARDEFFECT="No" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
        <NOTES />
        <MODIFIER XMLID="AOE" ID="1179940804560" BASECOST="1.0" LEVELS="0" ALIAS="Area Of Effect" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="CONE" OPTIONID="CONE" OPTION_ALIAS="Cone" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="CHARGES" ID="1179940804628" BASECOST="-0.25" LEVELS="0" ALIAS="Charges" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="TWELVE" OPTIONID="TWELVE" OPTION_ALIAS="12" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="FOCUS" ID="1179940804675" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
          <ADDER XMLID="MOBILITY" ID="1179940808760" BASECOST="-0.5" LEVELS="0" ALIAS="Mobility" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="BULKY" OPTIONID="BULKY" OPTION_ALIAS="Bulky" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
            <NOTES />
          </ADDER>
        </MODIFIER>
        <MODIFIER XMLID="LIMITEDARCOFFIRE" ID="1179940804683" BASECOST="-0.5" LEVELS="0" ALIAS="Limited Arc Of Fire" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="60DEGREES" OPTIONID="60DEGREES" OPTION_ALIAS="60 degrees" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="rear" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="NORANGE" ID="1179940804685" BASECOST="-0.5" LEVELS="0" ALIAS="No Range" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="REALWEAPON" ID="1179940804686" BASECOST="-0.25" LEVELS="0" ALIAS="Real Weapon" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
      </POWER>
      <POWER XMLID="RKA" ID="1179940820909" BASECOST="0.0" LEVELS="0" ALIAS="RKA" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="ED" USESTANDARDEFFECT="No" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
        <NOTES />
        <ADDER XMLID="PLUSONEPIP" ID="1179940824897" BASECOST="5.0" LEVELS="0" ALIAS="+1 pip" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
        <MODIFIER XMLID="CONTINUOUS" ID="1179940829954" BASECOST="1.0" LEVELS="0" ALIAS="Continuous" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="UNCONTROLLED" ID="1179940835553" BASECOST="0.5" LEVELS="0" ALIAS="Uncontrolled" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="lasts until flammable material affected by RKA 3d6 is consumed, or a Full Phase is spent putting out the flames" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="REDUCEDEND" ID="1179940865531" BASECOST="0.5" LEVELS="0" ALIAS="Reduced Endurance" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="ZERO" OPTIONID="ZERO" OPTION_ALIAS="0 END" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="STICKY" ID="1179940873894" BASECOST="0.5" LEVELS="0" ALIAS="Sticky" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="STANDARD" OPTIONID="STANDARD" OPTION_ALIAS="Standard" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="anyone or anything flammable touching victim/target also catches on fire" PRIVATE="No">
          <NOTES />
        </MODIFIER>
        <MODIFIER XMLID="FOCUS" ID="1179940892861" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
          <NOTES />
          <ADDER XMLID="MOBILITY" ID="1179940896706" BASECOST="-0.5" LEVELS="0" ALIAS="Mobility" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="BULKY" OPTIONID="BULKY" OPTION_ALIAS="Bulky" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
            <NOTES />
          </ADDER>
        </MODIFIER>
        <MODIFIER XMLID="LINKED" ID="1179940900967" BASECOST="-0.5" LEVELS="0" ALIAS="Linked" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No" LINKED_ID="1179940575793">
          <NOTES />
        </MODIFIER>
      </POWER>
    </POWER>
    <LIST XMLID="GENERIC_OBJECT" ID="1179940919162" BASECOST="0.0" LEVELS="0" ALIAS=" " POSITION="12" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="">
      <NOTES />
    </LIST>
    <LIST XMLID="GENERIC_OBJECT" ID="1179940926025" BASECOST="0.0" LEVELS="0" ALIAS="Operation Systems" POSITION="13" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="">
      <NOTES />
    </LIST>
    <POWER XMLID="INFRAREDPERCEPTION" ID="1179940844048" BASECOST="5.0" LEVELS="0" ALIAS="IR Perception" POSITION="14" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1179940926025" NAME="Infrared Filters" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes" GROUP="SIGHTGROUP">
      <NOTES />
      <MODIFIER XMLID="FOCUS" ID="1179940959994" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
        <ADDER XMLID="MOBILITY" ID="1179940961191" BASECOST="-0.5" LEVELS="0" ALIAS="Mobility" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="BULKY" OPTIONID="BULKY" OPTION_ALIAS="Bulky" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
      </MODIFIER>
    </POWER>
    <POWER XMLID="RADIOPERCEIVETRANSMIT" ID="1179940869991" BASECOST="10.0" LEVELS="0" ALIAS="Radio Perception/Transmission" POSITION="15" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1179940926025" NAME="Radio" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes" GROUP="RADIOGROUP">
      <NOTES />
      <MODIFIER XMLID="FOCUS" ID="1179940986592" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
        <ADDER XMLID="MOBILITY" ID="1179940986565" BASECOST="-0.5" LEVELS="0" ALIAS="Mobility" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="BULKY" OPTIONID="BULKY" OPTION_ALIAS="Bulky" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
      </MODIFIER>
      <MODIFIER XMLID="SENSEAFFECTEDASMORETHANONESENSE" ID="1179940992287" BASECOST="-0.25" LEVELS="0" ALIAS="Sense Affected As More Than One Sense" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="affected as Hearing Group as well as Radio Group" PRIVATE="No">
        <NOTES />
      </MODIFIER>
    </POWER>
    <POWER XMLID="FLASHDEFENSE" ID="1179940920013" BASECOST="0.0" LEVELS="10" ALIAS="Flash Defense" POSITION="16" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="SIGHTGROUP" OPTIONID="SIGHTGROUP" OPTION_ALIAS="Sight Group" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1179940926025" NAME="" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes">
      <NOTES />
      <MODIFIER XMLID="LIMITEDPOWER" ID="1179941038545" BASECOST="-1.0" LEVELS="0" ALIAS="Only Protects Versus Exterior Flashes Against Interior Personnel" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="4" OPTIONID="4" OPTION_ALIAS="" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
    </POWER>
    <LIST XMLID="GENERIC_OBJECT" ID="1179941083840" BASECOST="0.0" LEVELS="0" ALIAS=" " POSITION="17" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="">
      <NOTES />
    </LIST>
    <LIST XMLID="GENERIC_OBJECT" ID="1179941089503" BASECOST="0.0" LEVELS="0" ALIAS="Personnel Systems" POSITION="18" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="">
      <NOTES />
    </LIST>
    <POWER XMLID="CUSTOMPOWER" ID="1179941039443" BASECOST="1.0" LEVELS="1" ALIAS="+4 PD (adds to standard seatbelt PD of +4)" POSITION="19" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1179941089503" NAME="Restraint System" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes" DOESBODY="No" DOESDAMAGE="No" DOESKNOCKBACK="No" KILLING="No" DEFENSE="NONE" END="Yes" VISIBLE="Yes" RANGE="SELF" DURATION="INSTANT" TARGET="SELFONLY" ENDCOLUMNOUTPUT="" USECUSTOMENDCOLUMN="No">
      <NOTES />
      <MODIFIER XMLID="FOCUS" ID="1179941278812" BASECOST="-0.5" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="OIF" OPTIONID="OIF" OPTION_ALIAS="OIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
        <ADDER XMLID="MOBILITY" ID="1179941282546" BASECOST="-0.5" LEVELS="0" ALIAS="Mobility" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="BULKY" OPTIONID="BULKY" OPTION_ALIAS="Bulky" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
      </MODIFIER>
      <MODIFIER XMLID="LIMITEDPOWER" ID="1179941296024" BASECOST="-2.0" LEVELS="0" ALIAS="Only To Protect Occupants Against Damage From Collisions" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="6" OPTIONID="6" OPTION_ALIAS="" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
    </POWER>
  </POWERS>
  <DISADVANTAGES>
    <DISAD XMLID="DISTINCTIVEFEATURES" ID="1179941270268" BASECOST="0.0" LEVELS="0" ALIAS="Distinctive Features" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="&quot;Sports&quot; Car">
      <NOTES />
      <ADDER XMLID="CONCEALABILITY" ID="1179941380493" BASECOST="10.0" LEVELS="0" ALIAS="Concealability" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="CONCEALABLE" OPTIONID="CONCEALABLE" OPTION_ALIAS="(Concealable" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="REACTION" ID="1179941380499" BASECOST="0.0" LEVELS="0" ALIAS="Reaction" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="NOTICED" OPTIONID="NOTICED" OPTION_ALIAS="Noticed and Recognizable" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="SENSING" ID="1179941380511" BASECOST="0.0" LEVELS="0" ALIAS="Sensing" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="Detectable By Commonly-Used Senses" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="SOCIALLIMITATION" ID="1179941283692" BASECOST="0.0" LEVELS="0" ALIAS="Social Limitation" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Vehicle">
      <NOTES />
      <ADDER XMLID="OCCUR" ID="1179941394151" BASECOST="10.0" LEVELS="0" ALIAS="Circumstances Occur" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="FREQUENTLY" OPTIONID="FREQUENTLY" OPTION_ALIAS="(Frequently" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="EFFECTS" ID="1179941394157" BASECOST="0.0" LEVELS="0" ALIAS="Effects of Restrictions" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" OPTION="MINOR" OPTIONID="MINOR" OPTION_ALIAS="Minor" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
  </DISADVANTAGES>
  <EQUIPMENT />
  <TEMPLATE version="3.0" extends="builtIn.Main.hdt" originalPath="/Users/susano/Gaming ƒ/Characters/HERO Designer Files ƒ/TUVehicle.hdt" id="/Volumes/Susano's Stuff/Characters/Adaptions, Vehicles/Miscellaneous Vehicles ƒ/jenny.hdc">
    <MAINAPP BACKGROUND_TAB="No" HEIGHT="No" WEIGHT="No">
      <NAME1>Vehicle Name/Make</NAME1>
      <NAME2 />
      <EYE_COLOR />
      <HAIR_COLOR />
      <PERSONALITY />
      <QUOTE />
      <REMOVE>NCM</REMOVE>
    </MAINAPP>
    <CHARACTERISTICS>
      <REMOVE>CON</REMOVE>
      <REMOVE>PD</REMOVE>
      <REMOVE>ED</REMOVE>
      <REMOVE>SPD</REMOVE>
      <REMOVE>REC</REMOVE>
      <REMOVE>END</REMOVE>
      <REMOVE>STUN</REMOVE>
      <SIZE DISPLAY="Size" BASE="0" LVLCOST="5" LVLVAL="1" HEIGHTINCREASE="2" HEIGHTINCREASELEVELS="3" STARTHEIGHT="1" WIDTHINCREASE="2" WIDTHINCREASELEVELS="3" STARTWIDTH=".5" MASSMULTIPLIER="2" MASSMULTIPLIERLEVELS="1" DCVINCREASE="-2" DCVINCREASELEVELS="3" STRINCREASE="5" STRINCREASELEVELS="1" KBINCREASE="-1" KBINCREASELEVELS="1" BODYINCREASE="1" BODYINCREASELEVELS="1" MINVAL="0" MAXVAL="999" POSITION="0">
        <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No" />
      </SIZE>
      <STR DISPLAY="STR" DEFENSE="NORMAL" DOESDAMAGE="Yes" DOESBODY="Yes" BASE="10" LVLCOST="1" LVLVAL="1" MINVAL="-999" MAXVAL="999" POSITION="1" VISIBLE="Yes" USESEND="Yes">
        <TYPE>ATTACK</TYPE>
      </STR>
      <DEX DISPLAY="DEX" BASE="10" LVLCOST="3" LVLVAL="1" SPDINCREASE="1" SPDINCREASELEVELS="10" DCVINCREASE="1" DCVINCREASELEVELS="3" OCVINCREASE="1" OCVINCREASELEVELS="3" MINVAL="-999" MAXVAL="999" POSITION="2">
        <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No" />
      </DEX>
      <BODY DISPLAY="BODY" BASE="10" LVLCOST="1" LVLVAL="1" MINVAL="0" MAXVAL="999" POSITION="3" />
      <DEF DISPLAY="DEF" BASE="2" LVLCOST="3" LVLVAL="1" MINVAL="0" MAXVAL="999" POSITION="4">
        <TYPE>DEFENSE</TYPE>
      </DEF>
      <INT DISPLAY="INT" BASE="10" LVLCOST="1" LVLVAL="1" MINVAL="0" MAXVAL="999" POSITION="5" />
      <EGO DISPLAY="EGO" BASE="10" LVLCOST="2" LVLVAL="1" MINVAL="0" MAXVAL="999" POSITION="6" />
      <PRE DISPLAY="PRE" BASE="10" LVLCOST="1" LVLVAL="1" MINVAL="0" MAXVAL="999" POSITION="7" />
      <COM DISPLAY="COM" BASE="10" LVLCOST=".5" LVLVAL="1" MINVAL="0" MAXVAL="999" POSITION="8" />
      <SPD DISPLAY="SPD" BASE="1" MINVAL="0" MAXVAL="12" LVLCOST="10" LVLVAL="1" POSITION="9" NCM="5" />
      <RUNNING DISPLAY="Ground Movement" USESEND="No" BASECOST="0" LVLCOST="2" LVLVAL="1" LEVELSTART="0" MINVAL="0" BASE="6" POSITION="10" NCM="10">
        <TYPE>MOVEMENT</TYPE>
        <MODIFIER XMLID="ONLYONAPPROPRIATETERRAIN" DISPLAY="Only On Appropriate Terrain" BASECOST="-.5" MINCOST="-2" MAXCOST="-.25" FIXEDVALUE="No" />
        <ADDER XMLID="IMPROVEDNONCOMBAT" DISPLAY="x[LVL] Noncombat" LVLCOST="5" LVLVAL="1" LVLPOWER="2" LVLMULTIPLIER="2" LEVELSTART="1" MINVAL="1" BASECOST="0" />
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" />
      </RUNNING>
      <SWIMMING DISPLAY="Swimming" USESEND="No" BASECOST="0" BASE="2" LVLCOST="1" LVLVAL="1" LEVELSTART="0" MINVAL="0" POSITION="11">
        <TYPE>MOVEMENT</TYPE>
        <MODIFIER XMLID="SURFACEONLY" DISPLAY="Surface Only" BASECOST="-1" />
        <MODIFIER XMLID="SAILED" DISPLAY="Sailed" BASECOST="-1">
          <DEFINITION>Sailed signifies that there has to be wind for the vessel to move, and the
vessel's speed depends on how fast the wind blows and how well the crew manages the
vessel.</DEFINITION>
        </MODIFIER>
        <ADDER XMLID="IMPROVEDNONCOMBAT" DISPLAY="x[LVL] Noncombat" LVLCOST="5" LVLVAL="1" LVLPOWER="2" LEVELSTART="1" MINVAL="1" LVLMULTIPLIER="2" BASECOST="0" />
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" />
      </SWIMMING>
      <LEAPING DISPLAY="Leaping" USESEND="No" BASECOST="0" BASE="0" LVLCOST="1" LVLVAL="1" LEVELSTART="0" MINVAL="0" POSITION="12">
        <TYPE>MOVEMENT</TYPE>
        <DEFINITION>A character with Leaping can leap great distances. Examples of Leaping
include characters with super-strong leg muscles, a martial artist's phenomenal leaping ability, or
spring-boots.</DEFINITION>
        <ADDER XMLID="ACCURATE" DISPLAY="Accurate" BASECOST="5">
          <DEFINITION>This Adder represents a character whose Leaping is always accurate. The
character need not make an Attack Roll to land in his target hex.</DEFINITION>
        </ADDER>
        <MODIFIER XMLID="FORWARDMOVEMENTONLY" DISPLAY="Forward Movement Only" BASECOST="-1">
          <DEFINITION>Leaping with this Limitation does not improve a character's vertical leap,
only his forward leap.</DEFINITION>
          <EXCLUDES>UPWARDMOVEMENTONLY</EXCLUDES>
        </MODIFIER>
        <MODIFIER XMLID="UPWARDMOVEMENTONLY" DISPLAY="Upward Movement Only" BASECOST="-1">
          <EXCLUDES>FORWARDMOVEMENTONLY</EXCLUDES>
        </MODIFIER>
        <ADDER XMLID="IMPROVEDNONCOMBAT" DISPLAY="x[LVL] Noncombat" LVLCOST="5" LVLVAL="1" LVLPOWER="2" BASECOST="0" LVLMULTIPLIER="2" LEVELSTART="1" MINVAL="1" />
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" />
      </LEAPING>
    </CHARACTERISTICS>
    <SKILLS />
    <SKILL_ENHANCERS />
    <MARTIAL_ARTS />
    <PERKS>
      <FRINGE_BENEFIT DISPLAY="Fringe Benefit" BASECOST="0" EXCLUSIVE="No">
        <ADDER XMLID="BASIC" DISPLAY="Basic 8- Contact" BASECOST="1" EXCLUSIVE="No" />
        <ADDER XMLID="EMERGENCYSERVICES" DISPLAY="Emergency Services Vehicle" BASECOST="2" EXCLUSIVE="Yes" />
        <ADDER XMLID="INTERNATIONALDL" DISPLAY="International Driver's License" BASECOST="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="PROFESSIONALLICENSE" DISPLAY="License to practice a profession" BASECOST="1" EXCLUSIVE="No" />
        <ADDER XMLID="PASSPORT" DISPLAY="Passport" BASECOST="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="PRESSPASS" DISPLAY="Press Pass" BASECOST="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="RIGHTTOMARRY" DISPLAY="Right to Marry:  Can perform the marriage ceremony" BASECOST="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="STARSHIPLICENSE" DISPLAY="Starship License" BASECOST="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="WEAPONPERMIT" DISPLAY="Weapon Permit (where appropriate)" BASECOST="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="CONCEALEDWEAPONPERMIT" DISPLAY="Concealed Weapon Permit (where appropriate)" BASECOST="2" EXCLUSIVE="Yes" />
        <ADDER XMLID="KNIGHT" DISPLAY="Knight" BASECOST="2" EXCLUSIVE="Yes" />
        <ADDER XMLID="LOCALPOLICE" DISPLAY="Local Police Powers" BASECOST="2" EXCLUSIVE="Yes" />
        <ADDER XMLID="LOWERNOBILITY" DISPLAY="Member of the Lower Nobility" BASECOST="2" EXCLUSIVE="Yes" />
        <ADDER XMLID="LORDSHIP" DISPLAY="Lordship" SHOWALIAS="No" BASECOST="1" EXCLUSIVE="Yes">
          <OPTION XMLID="SQUIRE" DISPLAY="Squire" BASECOST="1" />
          <OPTION XMLID="KNIGHT" DISPLAY="Knight" BASECOST="2" />
          <OPTION XMLID="CHEVALIER" DISPLAY="Chevalier" BASECOST="2" />
          <OPTION XMLID="BARONET" DISPLAY="Baronet" BASECOST="3" />
          <OPTION XMLID="SEIGNEUR" DISPLAY="Seigneur" BASECOST="3" />
          <OPTION XMLID="BARON" DISPLAY="Baron" BASECOST="4" />
          <OPTION XMLID="THANE" DISPLAY="Thane" BASECOST="4" />
          <OPTION XMLID="VISCOUNT" DISPLAY="Viscount" BASECOST="5" />
          <OPTION XMLID="EARL" DISPLAY="Earl" BASECOST="6" />
          <OPTION XMLID="COUNT" DISPLAY="Count" BASECOST="6" />
          <OPTION XMLID="MARQUIS" DISPLAY="Marquis" BASECOST="7" />
          <OPTION XMLID="DUKE" DISPLAY="Duke" BASECOST="8" />
          <OPTION XMLID="GRANDDUKE" DISPLAY="Grand Duke" BASECOST="9" />
          <OPTION XMLID="PRINCE" DISPLAY="Prince" BASECOST="10" />
          <OPTION XMLID="CROWNPRINCE" DISPLAY="Crown Prince" BASECOST="12" />
          <OPTION XMLID="KING" DISPLAY="King" BASECOST="15" />
          <OPTION XMLID="EMPEROR" DISPLAY="Emperor" BASECOST="20" />
        </ADDER>
        <ADDER XMLID="MILTARYRANK" DISPLAY="Military Rank" SHOWALIAS="No" BASECOST="1" EXCLUSIVE="Yes">
          <OPTION XMLID="CORPORAL" DISPLAY="Corporal" BASECOST="1" />
          <OPTION XMLID="SERGEANT" DISPLAY="Sergeant" BASECOST="2" />
          <OPTION XMLID="LIEUTENANT" DISPLAY="Lieutenant" BASECOST="3" />
          <OPTION XMLID="CAPTAIN" DISPLAY="Captain" BASECOST="4" />
          <OPTION XMLID="GENERAL" DISPLAY="General" BASECOST="5" />
          <OPTION XMLID="MARSHAL" DISPLAY="Marshal" BASECOST="6" />
        </ADDER>
        <ADDER XMLID="RELIGIOUSRANK" DISPLAY="Religious Rank" SHOWALIAS="No" BASECOST="1" EXCLUSIVE="Yes">
          <OPTION XMLID="MONK" DISPLAY="Monk" BASECOST="1" />
          <OPTION XMLID="LOCALPRIEST" DISPLAY="Local Priest" BASECOST="2" />
          <OPTION XMLID="PRIEST" DISPLAY="Priest" BASECOST="3" />
          <OPTION XMLID="ABBOT" DISPLAY="Abbot" BASECOST="4" />
          <OPTION XMLID="ARCHIMANDRITE" DISPLAY="Archimandrite" BASECOST="4" />
          <OPTION XMLID="BISHIP" DISPLAY="Bishop" BASECOST="5" />
          <OPTION XMLID="HIGHPRIEST" DISPLAY="High Priest" BASECOST="5" />
          <OPTION XMLID="ARCHBISHOP" DISPLAY="Archbishop" BASECOST="6" />
          <OPTION XMLID="CARDINAL" DISPLAY="Cardinal" BASECOST="7" />
          <OPTION XMLID="LEADER" DISPLAY="Leader of Religion" BASECOST="3" />
        </ADDER>
        <ADDER XMLID="PI" DISPLAY="Private Investigator License" BASECOST="2" EXCLUSIVE="Yes" />
        <ADDER XMLID="FEDERALPOLICE" DISPLAY="Federal/National Police Powers" BASECOST="3" EXCLUSIVE="Yes" />
        <ADDER XMLID="GALACTICCOMPUTERNET" DISPLAY="Galactic Computernet Access Card" BASECOST="3" EXCLUSIVE="Yes" />
        <ADDER XMLID="LOWJUSTICE" DISPLAY="Low Justice:  Character has the right to mete out justice." BASECOST="3" EXCLUSIVE="Yes" />
        <ADDER XMLID="ARISTOCRACY" DISPLAY="Member of the Aristocracy/Higher Nobility" BASECOST="5" EXCLUSIVE="Yes" />
        <ADDER XMLID="INTERNATIONALPOLICE" DISPLAY="Police Powers" SHOWALIAS="No" BASECOST="5" EXCLUSIVE="Yes">
          <OPTION XMLID="INTERNATIONAL" DISPLAY="International Police Powers" BASECOST="5" />
          <OPTION XMLID="PLANETARY" DISPLAY="Planetary Police Powers" BASECOST="5" />
          <OPTION XMLID="INTERSTELLAR" DISPLAY="Interstellar Police Powers" BASECOST="8" />
        </ADDER>
        <ADDER XMLID="PSIONIC" DISPLAY="Psionic Police Powers" BASECOST="3" EXCLUSIVE="Yes">
          <REQUIRES>INTERNATIONALPOLICE</REQUIRES>
        </ADDER>
        <ADDER XMLID="TEMPORAL" DISPLAY="Temporal Police Powers" BASECOST="3" EXCLUSIVE="Yes">
          <REQUIRES>INTERNATIONALPOLICE</REQUIRES>
        </ADDER>
        <ADDER XMLID="HEADOFSTATE" DISPLAY="Head of State" SHOWALIAS="No" BASECOST="10" EXCLUSIVE="Yes">
          <OPTION XMLID="HOS" DISPLAY="Head of State" BASECOST="10" />
          <OPTION XMLID="NATION" DISPLAY="Head of State of a single nation" BASECOST="10" />
          <OPTION XMLID="PLANET" DISPLAY="Head of State of a planet" BASECOST="13" />
          <OPTION XMLID="SMALLINTERSTELLAR" DISPLAY="Head of State of a small interstellar society" BASECOST="15" />
          <OPTION XMLID="MEDINTERSTELLAR" DISPLAY="Head of State of a medium interstellar society" BASECOST="20" />
          <OPTION XMLID="LARGEINTERSTELLAR" DISPLAY="Head of State of a large interstellar society" BASECOST="25" />
        </ADDER>
        <ADDER XMLID="LICENSETOKILL" DISPLAY="License to Kill" BASECOST="10" EXCLUSIVE="Yes" />
        <ADDER XMLID="FREEROBOT" DISPLAY="Free Robot" BASECOST="1" EXCLUSIVE="Yes">
          <DEFINITION>This Fringe Benefit should be taken by robots and androids who
are not considered property</DEFINITION>
        </ADDER>
        <ADDER XMLID="LICENSEDPSIONIC" DISPLAY="Licensed Psionic" BASECOST="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="TIMEMACHINELICENSE" DISPLAY="Time Machine License" BASECOST="2" EXCLUSIVE="Yes" />
        <ADDER XMLID="MEMBERSHIP" DISPLAY="Membership" MINCOST="1" BASECOST="3" MAXCOST="10" FIXEDVALUE="No" EXCLUSIVE="No">
          <DEFINITION>This Perk represents the benefits which accrue to a character
from belonging to a large and/or powerful organization.  The character can call on the group's
resources when he needs them.</DEFINITION>
        </ADDER>
        <ADDER XMLID="SECURITYCLEARANCE" DISPLAY="Security Clearance" MINCOST="1" BASECOST="3" MAXCOST="10" FIXEDVALUE="No" EXCLUSIVE="No">
          <DEFINITION>This Perk represents the character's access to classified or secret
data. Typically this is government data or something similar.</DEFINITION>
        </ADDER>
        <DEFINITION>A Fringe Benefit is a Perk which the character acquires from his
job or background - a "perk" in the classic sense.</DEFINITION>
      </FRINGE_BENEFIT>
    </PERKS>
    <TALENTS>
      <ENVIRONMENTAL_MOVEMENT DISPLAY="Environmental Movement" MINCOST="1" BASECOST="2" MAXCOST="6" INPUTLABEL="Environment" OTHERINPUT="Yes" EXCLUSIVE="No">
        <EXAMPLE>no penalties on</EXAMPLE>
        <DEFINITION>(Hero System Fifth Edition Rule Book, page 64)
          A character with this Talent can move easily and without restrictions in an
environment which hampers most characters.</DEFINITION>
      </ENVIRONMENTAL_MOVEMENT>
    </TALENTS>
    <POWERS>
      <EXTRADIMENSIONALMOVEMENT DISPLAY="Extra-Dimensional Movement" DURATION="INSTANT" TARGET="SELFONLY" RANGE="SELF" USESEND="No" BASECOST="20">
        <TYPE>MOVEMENT</TYPE>
        <OPTION XMLID="SINGLE" DISPLAY="Single Dimension" BASECOST="20" />
        <OPTION XMLID="SINGLEANY" DISPLAY="Single Dimension, Any Location" BASECOST="25" />
        <OPTION XMLID="RELATEDGROUP" DISPLAY="Related Group of Dimensions, Any Location" BASECOST="35" />
        <OPTION XMLID="ANY" DISPLAY="Any Dimension, Any Location" BASECOST="45" />
        <DEFINITION>A character with this Movement Power can travel from one dimension to
another. Some examples of Extra-Dimensional Movement include wizards who can open gates to
other planes, starships capable of breeching dimensional barriers, and time travel
machines.</DEFINITION>
        <ADDER XMLID="INCREASEDWEIGHT" DISPLAY="x[LVL] Increased Weight" LVLCOST="5" LVLVAL="1" LVLPOWER="2" LEVELSTART="1" MINVAL="1" BASECOST="0">
          <DEFINITION>This Adder allows the character to transport additional
weight.</DEFINITION>
        </ADDER>
        <ADDER XMLID="THROUGHTIME" DISPLAY="Travel Through Time" BASECOST="20" />
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" />
      </EXTRADIMENSIONALMOVEMENT>
      <FTL DISPLAY="Faster-Than-Light Travel" DURATION="CONSTANT" TARGET="SELFONLY" RANGE="SELF" USESEND="No" BASECOST="10" LVLCOST="2" LVLVAL="1" LVLPOWER="2" LEVELSTART="0" MINVAL="0">
        <TYPE>MOVEMENT</TYPE>
        <DEFINITION>A character with FTL Travel can travel as fast as, or faster than, light
when in space.  Some examples of FTL Travel include a starship's hyperdrive or a character who
can transform himself into pure light.</DEFINITION>
      </FTL>
      <FLIGHT DISPLAY="Flight" DURATION="CONSTANT" TARGET="SELFONLY" RANGE="SELF" USESEND="No" BASECOST="0" LVLCOST="2" LVLVAL="1" LEVELSTART="1" MINVAL="1">
        <TYPE>MOVEMENT</TYPE>
        <DEFINITION>A character with Flight can fly through the air, a vacuum, space, or most
other three-dimensional environments (though not through water or other liquids). Some
examples of Flight include wings, jetpacks, boot rockets or planes.</DEFINITION>
        <MODIFIER XMLID="LEVITATION" DISPLAY="Levitation" BASECOST="-.5" EXCLUSIVE="Yes">
          <DEFINITION>Flight purchased with this Limitation can only fly straight up or straight
down.</DEFINITION>
        </MODIFIER>
        <MODIFIER XMLID="USABLEUNDERWATER" DISPLAY="Usable Underwater" BASECOST=".25">
          <DEFINITION>Flight with this Advantage can be used at full velocity underwater and, at
the GM's option, in other types of liquid or semi-liquid environments.</DEFINITION>
        </MODIFIER>
        <MODIFIER XMLID="TAKEOFFLANDING" DISPLAY="Takeoff/Landing" BASECOST="-1" EXCLUSIVE="Yes">
          <DEFINITION>Flight with this Limitation requires a significant amount of
smooth, level ground to get airborne or land.</DEFINITION>
        </MODIFIER>
        <MODIFIER XMLID="ONLYONSURFACE" DISPLAY="Only In Contact With A Surface" BASECOST="-.25">
          <DEFINITION>This Limitation represents a form of Flight which only works when the
character touches a surface. Some examples include flying on water or up the side of a
building.</DEFINITION>
        </MODIFIER>
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" />
        <ADDER XMLID="IMPROVEDNONCOMBAT" DISPLAY="x[LVL] Noncombat" LEVELSTART="1" MINVAL="1" LVLCOST="5" LVLVAL="1" LVLPOWER="2" BASECOST="0" LVLMULTIPLIER="2" />
        <MODIFIER XMLID="STALLVELOCITY" DISPLAY="Stall Velocity" BASECOST="-.25" EXCLUSIVE="Yes">
          <OPTION XMLID="HALF" DISPLAY="1/2 Vehicle's Maximum Combat Velocity" BASECOST="-.25" />
          <OPTION XMLID="FULL" DISPLAY="Vehicles Maximum Combat Velocity" BASECOST="-.5" />
          <DEFINITION>Stall Velocity means a flying vehicle has to maintain a certain airspeed or
risk stalling.  Ordinarily, vehicles with Flight have no stall velocity, so their flight is effectively
momentumless&mdash;they can hover in place, fly straight upward, and so forth.  However, if you buy
a vehicle's Flight with this Limitation, the vehicle may "stall" if it is not flying quickly enough to
exceed its stall velocity.</DEFINITION>
        </MODIFIER>
      </FLIGHT>
      <GLIDING DISPLAY="Gliding" DURATION="CONSTANT" TARGET="SELFONLY" RANGE="No" USESEND="No" BASECOST="0" LVLCOST="1" LVLVAL="1" LEVELSTART="1" MINVAL="1">
        <TYPE>MOVEMENT</TYPE>
        <DEFINITION>A character with Gliding can glide through the air. Some examples of
Gliding include hanggliders, a superhero's glider-cape, or a spell which makes a character lighter
than air.</DEFINITION>
        <MODIFIER XMLID="GROUNDGLIDING" DISPLAY="Ground Gliding" BASECOST="-.25">
          <DEFINITION>This Limitation represents a form of Gliding which only works along the
ground; the character cannot Glide through the air.</DEFINITION>
          <EXCLUDES>COASTING</EXCLUDES>
          <EXCLUDES>TOWED</EXCLUDES>
        </MODIFIER>
        <MODIFIER XMLID="COASTING" DISPLAY="Coasting" BASECOST="-.5">
          <DEFINITION>This Limitation represents a form of Gliding which only functions
when gravity is pulling the character "downhill".</DEFINITION>
          <EXCLUDES>GROUNDGLIDING</EXCLUDES>
          <EXCLUDES>TOWED</EXCLUDES>
        </MODIFIER>
        <MODIFIER XMLID="TOWED" DISPLAY="Towed" BASECOST="-.5">
          <DEFINITION>This Limitation represents a form of Gliding which only functions
when the character is towed by another character.</DEFINITION>
          <EXCLUDES>GROUNDGLIDING</EXCLUDES>
          <EXCLUDES>COASTING</EXCLUDES>
        </MODIFIER>
        <ADDER XMLID="IMPROVEDNONCOMBAT" DISPLAY="x[LVL] Noncombat" LEVELSTART="1" LVLCOST="5" LVLVAL="1" LVLPOWER="2" MINVAL="1" LVLMULTIPLIER="2" BASECOST="0" />
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" />
      </GLIDING>
      <SWINGING DISPLAY="Swinging" DURATION="CONSTANT" TARGET="SELFONLY" RANGE="No" USESEND="No" BASECOST="0" LVLCOST="1" LVLVAL="1" LEVELSTART="1" MINVAL="1">
        <TYPE>MOVEMENT</TYPE>
        <ADDER XMLID="IMPROVEDNONCOMBAT" DISPLAY="x[LVL] Noncombat" LVLCOST="5" LVLVAL="1" LVLPOWER="2" LEVELSTART="1" LVLMULTIPLIER="2" MINVAL="1" BASECOST="0" />
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" />
        <DEFINITION>A character with Swinging can swing great distances from a line.  The character can also
move upwards by climbing or pulling himself up a swingline.</DEFINITION>
      </SWINGING>
      <TELEPORTATION DISPLAY="Teleportation" DURATION="INSTANT" TARGET="SELFONLY" RANGE="No" USESEND="No" BASECOST="0" LVLCOST="2" LVLVAL="1" LEVELSTART="1" MINVAL="1">
        <TYPE>MOVEMENT</TYPE>
        <ADDER XMLID="INCREASEDMASS" DISPLAY="x[LVL] Increased Mass" LVLCOST="5" LVLVAL="1" LVLPOWER="2" LEVELSTART="1" MINVAL="1" BASECOST="0" EXCLUSIVE="Yes" />
        <ADDER XMLID="POSITIONSHIFT" DISPLAY="Position Shift" BASECOST="5" EXCLUSIVE="Yes" />
        <ADDER XMLID="NORELATIVEVELOCITY" DISPLAY="No Relative Velocity" BASECOST="10" EXCLUSIVE="Yes" />
        <MODIFIER XMLID="SAFEBLINDTELEPORT" DISPLAY="Safe Blind Teleport" BASECOST=".25" EXCLUSIVE="Yes" />
        <MODIFIER XMLID="MUSTPASSTHROUGHSPACE" DISPLAY="Must Pass Through Intervening Space" BASECOST="-.25" EXCLUSIVE="Yes" />
        <MODIFIER XMLID="ONLYFIXED" DISPLAY="Can Only Teleport To Fixed Locations" BASECOST="-1" EXCLUSIVE="Yes">
          <OPTION XMLID="FIXED" DISPLAY="Fixed Locations" BASECOST="-1" />
          <OPTION XMLID="FLOATING" DISPLAY="Floating Fixed Locations" BASECOST="-.5" />
        </MODIFIER>
        <ADDER XMLID="IMPROVEDNONCOMBAT" DISPLAY="x[LVL] Noncombat" LVLCOST="5" LVLVAL="1" LVLPOWER="2" LEVELSTART="1" MINVAL="1" LVLMULTIPLIER="2" BASECOST="0" EXCLUSIVE="Yes" />
        <DEFINITION>A character with this Movement Power can move from one point to another without
physically travelling through the space in between the two points (typically the character
"disappears" at the first point and "reappears" at his desired destination).</DEFINITION>
      </TELEPORTATION>
      <FIXEDLOCATION DISPLAY="Teleportation: Fixed Location" DURATION="INSTANT" TARGET="SELFONLY" RANGE="No" USESEND="No" BASECOST="0" LVLCOST="1" LVLVAL="1" LEVELSTART="1" MINVAL="1" EXCLUSIVE="No">
        <DEFINITION>Any character with Teleport can memorize a Fixed Location.  He can teleport to any of
his Fixed Locations even if he cannot perceive them with a Targeting Sense, provided they are
within his Range.</DEFINITION>
      </FIXEDLOCATION>
      <FLOATINGLOCATION DISPLAY="Teleportation: Floating Fixed Location" DURATION="INSTANT" TARGET="SELFONLY" RANGE="No" USESEND="No" BASECOST="0" LVLCOST="5" LVLVAL="1" LEVELSTART="1" MINVAL="1" EXCLUSIVE="No">
        <DEFINITION>A Floating Fixed Location is identical to a Fixed Location, but may be changed.  To
change a Floating Fixed Location, the character must study the new location for a full Turn.</DEFINITION>
      </FLOATINGLOCATION>
      <TUNNELING DISPLAY="Tunneling" DURATION="CONSTANT" TARGET="SELFONLY" RANGE="SELF" USESEND="No" BASECOST="0" LVLCOST="5" LVLVAL="1" LEVELSTART="1" MINVAL="1">
        <TYPE>MOVEMENT</TYPE>
        <ADDER XMLID="DEFBONUS" DISPLAY="+[LVL] DEF" LVLCOST="3" LVLVAL="1" BASECOST="0" LEVELSTART="1" MINVAL="1" EXCLUSIVE="Yes" />
        <ADDER XMLID="FILLIN" DISPLAY="Fill In Hole" BASECOST="10" EXCLUSIVE="Yes" />
        <MODIFIER XMLID="LIMITEDMEDIUM" DISPLAY="Limited Medium">
          <OPTION XMLID="LIMITED" DISPLAY="Limited" BASECOST="-.5" />
          <OPTION XMLID="VERYLIMITED" DISPLAY="Very Limited" BASECOST="-1" />
        </MODIFIER>
        <DEFINITION>A character with Tunneling can move through the ground or other substances by creating
a tunnel roughly his own size.</DEFINITION>
      </TUNNELING>
    </POWERS>
    <MODIFIERS>
      <REMOVE>REQUIREDHANDS</REMOVE>
      <MODIFIER XMLID="LIMITEDARCOFFIRE" DISPLAY="Limited Arc Of Fire" BASECOST="-.25">
        <DEFINITION>(The Ultimate Vehicle, page 30)
          A Vehicle or Base can buy its weapons with Limited Arc of Fire.  This Limitation
signifies that the weapon cannot fire in all directions;
          instead, it can only cover certain areas.  The value of the Limitation depends on the
size of the arc and whether the weapon can only 
          fire on targets on the same horizontal level as itself.</DEFINITION>
        <OPTION XMLID="180DEGREES" DISPLAY="180 degrees" BASECOST="-.25" />
        <OPTION XMLID="60DEGREES" DISPLAY="60 degrees" BASECOST="-.5" />
        <OPTION XMLID="ONEHEX" DISPLAY="One hex row" BASECOST="-.75" />
        <ADDER XMLID="ONLYONSAMEHORIZONTALLEVEL" DISPLAY="Only on same horizontal level" BASECOST="-.25" />
      </MODIFIER>
      <MODIFIER XMLID="NOTURNMODE" DISPLAY="No Turn Mode" BASECOST=".25" EXCLUSIVE="Yes">
        <TYPE>MOVEMENT</TYPE>
      </MODIFIER>
      <MODIFIER XMLID="SIDEWAYSMANEUVERABILITY" DISPLAY="Sideways Maneuverability" BASECOST=".25" EXCLUSIVE="Yes">
        <TYPE>MOVEMENT</TYPE>
        <OPTION XMLID="HALF" DISPLAY="half velocity" BASECOST=".25" />
        <OPTION XMLID="FULL" DISPLAY="full velocity" BASECOST=".5" />
      </MODIFIER>
      <MODIFIER XMLID="NOBACKWARDS" DISPLAY="Cannot Move Backwards" BASECOST="-.25" EXCLUSIVE="Yes">
        <TYPE>MOVEMENT</TYPE>
      </MODIFIER>
      <MODIFIER XMLID="DIFFICULTTOOPERATE" DISPLAY="Difficult to Operate" BASECOST="-.25" EXCLUSIVE="Yes">
        <TYPE>MOVEMENT</TYPE>
      </MODIFIER>
      <MODIFIER XMLID="LIMITEDMANEUVERABILITY" DISPLAY="Limited Maneuverability" BASECOST="-.25" EXCLUSIVE="Yes">
        <TYPE>MOVEMENT</TYPE>
        <OPTION XMLID="PHASE" DISPLAY="Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed" BASECOST="-.25" />
        <OPTION XMLID="TURN" DISPLAY="Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed" BASECOST="-.5" />
        <OPTION XMLID="MINUTE" DISPLAY="Only 1 turn per Turn at Combat speed; only 1 turn per Minute at Noncombat speed" BASECOST="-.75" />
        <OPTION XMLID="5MINUTES" DISPLAY="Only 1 turn per Minute at Combat speed; only 1 turn per 5 Minutes at Noncombat speed" BASECOST="-1" />
        <OPTION XMLID="20MINUTES" DISPLAY="Only 1 turn per 5 Minutes at Combat speed; only 1 turn per 20 Minutes at Noncombat speed" BASECOST="-1.25" />
        <OPTION XMLID="HOUR" DISPLAY="Only 1 turn per 20 Minutes at Combat speed; only 1 turn per Hour at Noncombat speed" BASECOST="-1.5" />
        <OPTION XMLID="6HOURS" DISPLAY="Only 1 turn per Hour at Combat speed; only 1 turn per 6 Hours at Noncombat speed" BASECOST="-1.75" />
        <OPTION XMLID="DAY" DISPLAY="Only 1 turn per 6 Hours at Combat speed; only 1 turn per Day at Noncombat speed" BASECOST="-2" />
        <OPTION XMLID="WEEK" DISPLAY="Only 1 turn per Day at Combat speed; only 1 turn per Week at Noncombat speed" BASECOST="-2.25" />
        <OPTION XMLID="MONTH" DISPLAY="Only 1 turn per Week at Combat speed; only 1 turn per Month at Noncombat speed" BASECOST="-2.5" />
        <OPTION XMLID="SEASON" DISPLAY="Only 1 turn per Month at Combat speed; only 1 turn per Season at Noncombat speed" BASECOST="-2.75" />
        <OPTION XMLID="YEAR" DISPLAY="Only 1 turn per Season at Combat speed; only 1 turn per Year at Noncombat speed" BASECOST="-3" />
        <OPTION XMLID="5YEARS" DISPLAY="Only 1 turn per Year at Combat speed; only 1 turn per 5 Years at Noncombat speed" BASECOST="-3.25" />
        <OPTION XMLID="25YEARS" DISPLAY="Only 1 turn per 5 Years at Combat speed; only 1 turn per 25 Years at Noncombat speed" BASECOST="-3.5" />
        <OPTION XMLID="CENTURY" DISPLAY="Only 1 turn per 25 Years at Combat speed; only 1 turn per Century at Noncombat speed" BASECOST="-3.75" />
      </MODIFIER>
      <MODIFIER XMLID="FULLREVERSE" DISPLAY="Full Reverse" BASECOST=".25" EXCLUSIVE="Yes">
        <TYPE>MOVEMENT</TYPE>
        <DEFINITION>A Vehicle that applies this Advantage to a mode of movement
can use it to move backwards at Combat Movement velocity at full DCV, or at Noncombat
Movement velocity (not both at the same time).</DEFINITION>
      </MODIFIER>
      <MODIFIER XMLID="PERSONALDEFENSE" DISPLAY="Personal Defense" BASECOST="-.25" EXCLUSIVE="Yes">
        <TYPE>DEFENSE</TYPE>
        <DEFINITION>This Limitation signified DEF that is so close to, or interrelated
with, a Vehicle's operator and passengers that it loses the "Force Wall-like aspects" of normal
DEF.  Instead, it functions like personal defenses&mdash;any attack aimed at the passenger(s) adds the
Vehicle's DEF to teh target's own defenses and applies them to the damage in the usual
fashion.</DEFINITION>
      </MODIFIER>
      <MODIFIER XMLID="LIMITEDCOVERAGE" DISPLAY="Limited Coverage" BASECOST="-.25" EXCLUSIVE="Yes">
        <TYPE>DEFENSE</TYPE>
        <OPTION XMLID="NEARLY360" DISPLAY="Nearly 360 Degrees" BASECOST="0" />
        <OPTION XMLID="181-300" DISPLAY="[181-360] Degrees" BASECOST="-.25" />
        <OPTION XMLID="61-180" DISPLAY="[61-180] Degrees" BASECOST="-.5" />
        <OPTION XMLID="1-60" DISPLAY="[1-60] Degrees" BASECOST="-1" />
        <OPTION XMLID="0" DISPLAY="0 Degrees" BASECOST="-1.5" />
        <ADDER XMLID="HORIZONTAL" DISPLAY="Only on the same horizontal Level" BASECOST="-.25" EXCLUSIVE="Yes" />
        <ADDER XMLID="NOOCCUPANTS" DISPLAY="Coverage does not protect occupants" BASECOST="-.5" EXCLUSIVE="Yes">
          <EXCLUDES>SOMEOCCUPANTS</EXCLUDES>
        </ADDER>
        <ADDER XMLID="SOMEOCCUPANTS" DISPLAY="Coverage does not protect some occupants" BASECOST="-.25" EXCLUSIVE="Yes">
          <EXCLUDES>NOOCCUPANTS</EXCLUDES>
        </ADDER>
      </MODIFIER>
    </MODIFIERS>
    <DISADVANTAGES />
  </TEMPLATE>
</CHARACTER>

