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      <NOTES />
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  <CHARACTER_INFO CHARACTER_NAME="Sara Felton" ALTERNATE_IDENTITIES="" PLAYER_NAME="" HEIGHT="66.14173228346456" WEIGHT="251.32696226832724" HAIR_COLOR="Blonde" EYE_COLOR="Blue" CAMPAIGN_NAME="" GENRE="" GM="">
    <BACKGROUND>Sara Felton is the exception that proves the rule. Where the rest of the Knights Of the Dinner Table are the fire, heart and soul, Sara is the cooler, wiser head of the group, the perfect foil to their impetuousness - a consummate professional in the business of HackMaster™. 

Moving from Wisconsin to Muncie, the hometown of her cousin B.A. Felton, Sara was invited to join the Knights. The wealth of experience she brought to the Table was more than anyone expected - role-playing for ten years, regional champion of the Wisconsin Gary Jackson Role-Playing Tourney for four years running and attending the HackMaster™ camp in 1992 (spending ten days in grueling study of demi-human cultures).

Sara even stretches her skills into the role of GameMaster with ease, her latest triumph being to convince a bunch of sexist Hack'N'Slash maniacs to put aside their usual characters for a night and play female characters, warming her up for an upcoming GaryCon tournament.

Sara is quite the perfectionist; for her, the art of HackMaster™ and role-playing is more of a science to be carefully and properly executed, whether in the playing, GameMastering, or even tasks such as mere mapping. Her role-playing is technically near perfect, with her ability to either suppress or use her personal feelings to enhance her role-playing. She has earned her respect - not only from the people who live in the many worlds of HackMaster™, but even from the most impossible taskmasters of the game - the Knights Of the Dinner Table.</BACKGROUND>
    <PERSONALITY>Sara has reflexes that would scare a striking cobra. Those instant reflexes, however, are generally used for only one thing around the table. The second someone makes a sexist comment, Sara's hand is tightly gripped on his or her shirt, pulling him or her into range of the fist she has cocked and ready to launch into the face of the offender.

Unless a sexist comment has been made, Sara maintains her cool at all times. Sure, she regrets the loss of her favorite character Zayre the Barbarian, but she keeps the perspective that Zayre was just a fictional construct defined by numbers on paper. A cool, calm professional, Sara is ready to move on to bigger and better game sessions with her expertise in the game that is HackMaster™.</PERSONALITY>
    <QUOTE />
    <TACTICS />
    <CAMPAIGN_USE>"Knights of the Dinner Table" comic</CAMPAIGN_USE>
    <APPEARANCE />
    <NOTES1 />
    <NOTES2 />
    <NOTES3 />
    <NOTES4 />
    <NOTES5 />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
    </SKILL>
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      <NOTES />
    </SKILL>
  </SKILLS>
  <PERKS>
    <PERK XMLID="FRINGE_BENEFIT" ID="1268767436495" BASECOST="0.0" LEVELS="0" ALIAS="Fringe Benefit" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Knights of the Dinner Table">
      <NOTES />
      <ADDER XMLID="MEMBERSHIP" ID="1268767461729" BASECOST="3.0" LEVELS="0" ALIAS="Membership" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </PERK>
  </PERKS>
  <TALENTS>
    <TALENT XMLID="LIGHTNING_REFLEXES_SINGLE" ID="1268767328298" BASECOST="0.0" LEVELS="3" ALIAS="Lightning Reflexes: +3 DEX to act first with Single Action" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Sexist Remarks Reflex" INPUT="Single Action">
      <NOTES>Sara has reflexes that would scare a striking cobra. Those instant reflexes, however, are generally used for only one thing around the table. The second someone makes a sexist comment, Sara's hand is tightly gripped on his or her shirt, pulling him or her into range of the fist she has cocked and ready to launch into the face of the offender.</NOTES>
    </TALENT>
  </TALENTS>
  <MARTIALARTS />
  <POWERS />
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    <ADDER XMLID="NCM" ID="1268767040793" BASECOST="0.0" LEVELS="0" ALIAS="Normal Characteristic Maxima" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
      <NOTES />
    </ADDER>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1301527243153" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Code Vs. Killing">
      <NOTES>This Disadvantage is perhaps the superhero Disadvantage. If your character doesn't have it, you should be thinking long and hard as to why not. A character with this Disadvantage absolutely refuses to consider lethal force as a valid option except under the most dire of circumstances (such as "kill or the planet dies" or "kill one to prevent a million deaths"). They dislike people who are willing to use lethal force, and will actively (and if necessary, physically) try to prevent them from doing so. If the choice comes down to using lethal force to stop an opponent and letting him escape, a character with this Disadvantage would let the opponent escape. This does not necessarily mean that the character is a coward or a weak fighter. Against a foe noted for his resistance to harm, the character will use his attacks to the best of his ability. Against unknown opponents, he will pull punches, use lower power attacks, or start out with entangles and similar non-damaging powers. And please note that it doesn't have to be a Killing Attack to count as a lethal attack&mdash;a large enough "regular" attack can still be lethal.</NOTES>
      <ADDER XMLID="SITUATION" ID="1301527244141" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1301527244147" BASECOST="5.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="STRONG" OPTIONID="STRONG" OPTION_ALIAS="Strong" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1301527320786" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Dislikes Sexism">
      <NOTES>For a character with this Disadvantage, there is something for which he feels utter loathing. The feeling is not as powerful as a hatred, and in general, the character can stand to be in close contact with the object of his dislike when such is necessary. A character who dislikes something will generally take active steps to avoid the object of his dislike, and will only voluntarily enter into a situation where they can't do so if such action is necessary. The object of the dislike could be almost anything: a specific person, a type of character, big business, a type of behavior, having to perform a specific task, etc. The possibilities are nearly endless. The different levels of frequency depends on how often the character will come into contact with the object of his dislike. This Disadvantage should not be used to represent Prejudice or Racism.</NOTES>
      <ADDER XMLID="SITUATION" ID="1301527322390" BASECOST="5.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="UNCOMMON" OPTIONID="UNCOMMON" OPTION_ALIAS="(Uncommon" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1301527322396" BASECOST="5.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="STRONG" OPTIONID="STRONG" OPTION_ALIAS="Strong" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1301527409174" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Honesty">
      <NOTES>This Disadvantage is another Code of Conduct, but it deserves its own entry. A character with Honesty obeys the law, doesn't lie, and keeps his word. In addition, he does his best to get others to act in the same way. In an area with little to no law, the character will act as if the laws of his home were in force. He assumes that others around him are honest (but will not necessarily allow those who aren't to take advantage of him&mdash;he's not Naive. The character may fight (or even start a fight, if he does it legally). He may even kill in a legal duel or in self-defense. Murder is, of course, out of the question. If jailed for a crime he did not commit, but treated fairly and assured of a just trial, he will not even think of an escape attempt. If taken at the Strong level, the character must make an Ego Roll to do anything that could possibly considered illegal or dishonest. At the Total level, he will never do anything even remotely dishonest, regardless of the consequences. A character who always tells the truth but doesn't always follow the law should take Truthful instead.</NOTES>
      <ADDER XMLID="SITUATION" ID="1301527409154" BASECOST="15.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="VERYCOMMON" OPTIONID="VERYCOMMON" OPTION_ALIAS="(Very Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1301527409160" BASECOST="5.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="STRONG" OPTIONID="STRONG" OPTION_ALIAS="Strong" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
  </DISADVANTAGES>
  <EQUIPMENT />
</CHARACTER>

