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      <NOTES />
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  <CHARACTER_INFO CHARACTER_NAME="Shemp Howard" ALTERNATE_IDENTITIES="Samuel Horwitz" PLAYER_NAME="" HEIGHT="64.96062992125984" WEIGHT="154.32357332265707" HAIR_COLOR="Black" EYE_COLOR="Blue" CAMPAIGN_NAME="" GENRE="Television" GM="">
    <BACKGROUND>An American comedian best known as a part of the Three Stooges comedy team. Born Samuel Horwitz, he was called "Shemp" because "Sam" came out that way in his mother's thick Litvak accent. He was the older brother of Moe Howard and "third stooge" in the early years of the act.

Shemp, like his brothers Moe and Curly, was born in Brownsville, Brooklyn. He was the third of the five Horwitz brothers and of Levite and Lithuanian Jewish ancestry.</BACKGROUND>
    <PERSONALITY>Shemp Howard, like many New York-based performers, found work at the Vitaphone studio in Brooklyn. Originally playing bit roles in Vitaphone's Roscoe Arbuckle comedies, showing off his goofy appearance, he was entrusted with speaking roles and supporting parts almost immediately.

Shemp was drafted into the army during WW I. He was discharged after only a few months (he was discovered to be a bed wetter). 

Whatever the situation, no matter how unnerving, Shemp was always a warm, caring, understanding man, though a bit of an introvert at times. Once he was at ease with people, Shemp opened up and the jokes and humorous anecdotes poured forth.

Notoriously phobic, his fears included airplanes, automobiles, dogs and water.</PERSONALITY>
    <QUOTE>"There's a thousand reasons why I shouldn't drink, but I can't think of one right now." 

"Hee-bee-bee-bee!"</QUOTE>
    <TACTICS />
    <CAMPAIGN_USE>"Three Stooges" tv series</CAMPAIGN_USE>
    <APPEARANCE>Hair slicked down over loving-cup ears.</APPEARANCE>
    <NOTES1 />
    <NOTES2 />
    <NOTES3 />
    <NOTES4 />
    <NOTES5 />
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      <NOTES />
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      <NOTES />
    </DEX>
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
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      <NOTES />
    </SKILL>
    <SKILL XMLID="GAMBLING" ID="1270436937715" BASECOST="0.0" LEVELS="0" ALIAS="Gambling" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="INT" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="KNOWLEDGE_SKILL" ID="1300833817535" BASECOST="2.0" LEVELS="3" ALIAS="KS" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Physical Comedy" CHARACTERISTIC="GENERAL" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No" TYPE="General">
      <NOTES />
    </SKILL>
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      <NOTES />
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      <NOTES />
    </SKILL>
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      <NOTES />
      <ADDER XMLID="LIMITEDBYID" ID="1300833884225" BASECOST="-1.0" LEVELS="0" ALIAS="Contact limited by identity" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="ACCESSTOINSTITUTIONS" ID="1300833886426" BASECOST="1.0" LEVELS="0" ALIAS="Contact has access to major institutions" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
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        <NOTES />
      </ADDER>
      <MODIFIER XMLID="ORGANIZATION" ID="1300833878436" BASECOST="2.0" LEVELS="0" ALIAS="Organization Contact" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No">
        <NOTES />
      </MODIFIER>
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      <NOTES />
    </PERK>
    <PERK XMLID="REPUTATION" ID="1300833840405" BASECOST="0.0" LEVELS="1" ALIAS="Reputation" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Stooge" INPUT="Major Comedy Star">
      <NOTES />
      <ADDER XMLID="HOWWIDE" ID="1300833853595" BASECOST="2.0" LEVELS="0" ALIAS="How Widely Known" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="LARGEGROUP" OPTIONID="LARGEGROUP" OPTION_ALIAS="A large group" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="No" GROUP="No" SELECTED="YES">
        <NOTES />
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      <ADDER XMLID="HOWWELL" ID="1300833853601" BASECOST="0.0" LEVELS="0" ALIAS="How Well Known" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="11" OPTIONID="11" OPTION_ALIAS="11-" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="No" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
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  <TALENTS />
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      <NOTES />
    </LIST>
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      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1270436975350" BASECOST="4.0" LEVELS="0" ALIAS="Martial Dodge" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1300833907607" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Dodge" OCV="--" DCV="+5" DC="0" PHASE="1/2" EFFECT="Dodge, Affects All Attacks, Abort" ADDSTR="No" ACTIVECOST="35" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1270436984289" BASECOST="4.0" LEVELS="0" ALIAS="Martial Escape" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1300833907607" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Escape" OCV="+0" DCV="+0" DC="3" PHASE="1/2" EFFECT="[STRDC] vs. Grabs" ADDSTR="Yes" ACTIVECOST="10" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1270436980389" BASECOST="3.0" LEVELS="0" ALIAS="Martial Grab" POSITION="4" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1300833907607" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Grab" OCV="-1" DCV="-1" DC="2" PHASE="1/2" EFFECT="Grab Two Limbs, [STRDC] for holding on" ADDSTR="Yes" ACTIVECOST="-5" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No" WEAPONEFFECT="Grab Two Limbs, [STRDC] for holding on">
      <NOTES />
    </MANEUVER>
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      <NOTES />
    </POWER>
  </POWERS>
  <DISADVANTAGES>
    <ADDER XMLID="NCM" ID="1270436253861" BASECOST="0.0" LEVELS="0" ALIAS="Normal Characteristic Maxima" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
      <NOTES />
    </ADDER>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1300834108493" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Chummy">
      <NOTES>This character is so friendly that he's become a burden to his friends. Other people watch out for the character on their Caller ID, because if they pick up the phone they'll be on the line with the character for hours. If the character is seen first, others will melt into the woodwork to avoid becoming part of the character's day until all hours of the morning. This is the friend who does not go home. The friend who thinks everyone wants company all the time. At no time does he realize that he's being a pain in the ass, and at no time does he inconvenience others intentionally. Its just the way he is. The character can avoid acting in this manner with an Ego Roll.</NOTES>
      <ADDER XMLID="SITUATION" ID="1300834108473" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1300834108479" BASECOST="5.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="STRONG" OPTIONID="STRONG" OPTION_ALIAS="Strong" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1300834016519" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Code Vs. Killing">
      <NOTES>This Disadvantage is perhaps the superhero Disadvantage. If your character doesn't have it, you should be thinking long and hard as to why not. A character with this Disadvantage absolutely refuses to consider lethal force as a valid option except under the most dire of circumstances (such as "kill or the planet dies" or "kill one to prevent a million deaths"). They dislike people who are willing to use lethal force, and will actively (and if necessary, physically) try to prevent them from doing so. If the choice comes down to using lethal force to stop an opponent and letting him escape, a character with this Disadvantage would let the opponent escape. This does not necessarily mean that the character is a coward or a weak fighter. Against a foe noted for his resistance to harm, the character will use his attacks to the best of his ability. Against unknown opponents, he will pull punches, use lower power attacks, or start out with entangles and similar non-damaging powers. And please note that it doesn't have to be a Killing Attack to count as a lethal attack&mdash;a large enough "regular" attack can still be lethal.</NOTES>
      <ADDER XMLID="SITUATION" ID="1300834016499" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1300834016505" BASECOST="0.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="MODERATE" OPTIONID="MODERATE" OPTION_ALIAS="Moderate" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
  </DISADVANTAGES>
  <EQUIPMENT />
</CHARACTER>

