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      <NOTES />
    </NCM>
  </BASIC_CONFIGURATION>
  <CHARACTER_INFO CHARACTER_NAME="Larry Fine" ALTERNATE_IDENTITIES="Andrew Louis Feinberg; Porcupine" PLAYER_NAME="" HEIGHT="63.77952755905512" WEIGHT="160.93744075077095" HAIR_COLOR="Brown" EYE_COLOR="Brown" CAMPAIGN_NAME="" GENRE="Television" GM="">
    <BACKGROUND>Fine was born to a Jewish family as Louis Feinberg in Philadelphia, Pennsylvania, at the corner of 3rd and South Streets. When Larry was a child he burned his arm with some acid that his father used to test whether or not gold was real. Mistaking it for a cool drink Larry had the bottle to his lips when his father noticed and slapped it from his hand, splashing his forearm with acid. Later Larry received violin training to help strengthen his damaged muscles and this skill would be observed in many of the Stooges' films.</BACKGROUND>
    <PERSONALITY>As Larry Fine, he first performed as a violinist in vaudeville at an early age. He became quite proficient on the instrument, and his parents wanted to send him to a European music conservatory, but the outbreak of World War I prevented him from going.</PERSONALITY>
    <QUOTE>"Let's pluck him... and see if he's ripe!"</QUOTE>
    <TACTICS>To further strengthen his arm, Larry took up boxing as a teenager. He fought and won one professional bout. His career as a pugilist was stopped by his father, who was opposed to Larry's fighting in public.</TACTICS>
    <CAMPAIGN_USE>Comedic Legend</CAMPAIGN_USE>
    <APPEARANCE />
    <NOTES1 />
    <NOTES2 />
    <NOTES3 />
    <NOTES4 />
    <NOTES5 />
  </CHARACTER_INFO>
  <CHARACTERISTICS>
    <STR XMLID="STR" ID="1270530667328" BASECOST="0.0" LEVELS="0" ALIAS="STR" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </STR>
    <DEX XMLID="DEX" ID="1270530667480" BASECOST="0.0" LEVELS="2" ALIAS="DEX" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </DEX>
    <CON XMLID="CON" ID="1270530667344" BASECOST="0.0" LEVELS="1" ALIAS="CON" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </CON>
    <BODY XMLID="BODY" ID="1270530667679" BASECOST="0.0" LEVELS="1" ALIAS="BODY" POSITION="4" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </BODY>
    <INT XMLID="INT" ID="1270530667606" BASECOST="0.0" LEVELS="1" ALIAS="INT" POSITION="5" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </INT>
    <EGO XMLID="EGO" ID="1270530667304" BASECOST="0.0" LEVELS="0" ALIAS="EGO" POSITION="6" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </EGO>
    <PRE XMLID="PRE" ID="1270530667397" BASECOST="0.0" LEVELS="1" ALIAS="PRE" POSITION="7" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </PRE>
    <COM XMLID="COM" ID="1270530667519" BASECOST="0.0" LEVELS="2" ALIAS="COM" POSITION="8" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </COM>
    <PD XMLID="PD" ID="1270530666859" BASECOST="0.0" LEVELS="7" ALIAS="PD" POSITION="9" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </PD>
    <ED XMLID="ED" ID="1270530667194" BASECOST="0.0" LEVELS="7" ALIAS="ED" POSITION="10" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </ED>
    <SPD XMLID="SPD" ID="1270530667250" BASECOST="0.0" LEVELS="2" ALIAS="SPD" POSITION="11" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </SPD>
    <REC XMLID="REC" ID="1270530667143" BASECOST="0.0" LEVELS="0" ALIAS="REC" POSITION="12" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </REC>
    <END XMLID="END" ID="1270530666971" BASECOST="0.0" LEVELS="0" ALIAS="END" POSITION="13" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </END>
    <STUN XMLID="STUN" ID="1270530667553" BASECOST="0.0" LEVELS="0" ALIAS="STUN" POSITION="14" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </STUN>
    <RUNNING XMLID="RUNNING" ID="1270530667306" BASECOST="0.0" LEVELS="0" ALIAS="Running" POSITION="15" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </RUNNING>
    <SWIMMING XMLID="SWIMMING" ID="1270530667389" BASECOST="0.0" LEVELS="0" ALIAS="Swimming" POSITION="16" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </SWIMMING>
    <LEAPING XMLID="LEAPING" ID="1270530666789" BASECOST="0.0" LEVELS="0" ALIAS="Leaping" POSITION="17" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" AFFECTS_PRIMARY="Yes" AFFECTS_TOTAL="Yes">
      <NOTES />
    </LEAPING>
  </CHARACTERISTICS>
  <SKILLS>
    <SKILL XMLID="ACROBATICS" ID="1302859604578" BASECOST="3.0" LEVELS="0" ALIAS="Acrobatics" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="DEX" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="ACTING" ID="1270531284326" BASECOST="3.0" LEVELS="1" ALIAS="Acting" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="PRE" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="BREAKFALL" ID="1304582872901" BASECOST="3.0" LEVELS="0" ALIAS="Breakfall" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="DEX" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="KNOWLEDGE_SKILL" ID="1302859683428" BASECOST="2.0" LEVELS="1" ALIAS="CK" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Philadelphia" CHARACTERISTIC="GENERAL" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No" TYPE="City">
      <NOTES />
    </SKILL>
    <SKILL XMLID="GAMBLING" ID="1270531265350" BASECOST="0.0" LEVELS="0" ALIAS="Gambling" POSITION="4" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="INT" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="KNOWLEDGE_SKILL" ID="1302859654108" BASECOST="2.0" LEVELS="3" ALIAS="KS" POSITION="5" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Violin Music" CHARACTERISTIC="GENERAL" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No" TYPE="General">
      <NOTES />
    </SKILL>
    <SKILL XMLID="LANGUAGES" ID="1302859664045" BASECOST="1.0" LEVELS="0" ALIAS="Language" POSITION="6" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="BASIC" OPTIONID="BASIC" OPTION_ALIAS="basic conversation" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" INPUT="Yiddish" FAMILIARITY="No" PROFICIENCY="No" NATIVE_TONGUE="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="ORATORY" ID="1302859695877" BASECOST="3.0" LEVELS="1" ALIAS="Oratory" POSITION="7" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="PRE" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="STREETWISE" ID="1270531275446" BASECOST="3.0" LEVELS="0" ALIAS="Streetwise" POSITION="8" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="PRE" FAMILIARITY="No" PROFICIENCY="No" LEVELSONLY="No">
      <NOTES />
    </SKILL>
    <SKILL XMLID="WEAPON_FAMILIARITY" ID="1302859713529" BASECOST="0.0" LEVELS="0" ALIAS="WF" POSITION="9" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" CHARACTERISTIC="GENERAL" FAMILIARITY="No" PROFICIENCY="No">
      <NOTES />
      <ADDER XMLID="COMMONMELEE" ID="1302859746457" BASECOST="2.0" LEVELS="0" ALIAS="Common Melee Weapons" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="NO">
        <NOTES />
        <ADDER XMLID="UNARMEDCOMBAT" ID="1302859745846" BASECOST="0.0" LEVELS="0" ALIAS="Unarmed Combat" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
        <ADDER XMLID="CLUBS" ID="1302859746456" BASECOST="0.0" LEVELS="0" ALIAS="Clubs" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
          <NOTES />
        </ADDER>
      </ADDER>
    </SKILL>
  </SKILLS>
  <PERKS>
    <PERK XMLID="MONEY" ID="1302859596950" BASECOST="5.0" LEVELS="0" ALIAS="Money" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="WELL_OFF" OPTIONID="WELL_OFF" OPTION_ALIAS="Well Off" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="">
      <NOTES />
    </PERK>
  </PERKS>
  <TALENTS />
  <MARTIALARTS>
    <LIST XMLID="GENERIC_OBJECT" ID="1304642703989" BASECOST="0.0" LEVELS="0" ALIAS="Martial Art:  Stooge Fu" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="No" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="">
      <NOTES />
    </LIST>
    <MANEUVER XMLID="MANEUVER" ID="1302859577621" BASECOST="4.0" LEVELS="0" ALIAS="Martial Block" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1304642703989" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Block" OCV="+2" DCV="+2" DC="0" PHASE="1/2" EFFECT="Block, Abort" ADDSTR="No" ACTIVECOST="20" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No" WEAPONEFFECT="Block, Abort">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1270531329054" BASECOST="4.0" LEVELS="0" ALIAS="Martial Disarm" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1304642703989" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Disarm" OCV="-1" DCV="+1" DC="2" PHASE="1/2" EFFECT="Disarm; [STRDC] to Disarm" ADDSTR="Yes" ACTIVECOST="5" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No" WEAPONEFFECT="Disarm; [STRDC] to Disarm roll">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1270531309406" BASECOST="4.0" LEVELS="0" ALIAS="Martial Dodge" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1304642703989" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Dodge" OCV="--" DCV="+5" DC="0" PHASE="1/2" EFFECT="Dodge, Affects All Attacks, Abort" ADDSTR="No" ACTIVECOST="35" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1270531319782" BASECOST="4.0" LEVELS="0" ALIAS="Martial Escape" POSITION="4" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1304642703989" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Escape" OCV="+0" DCV="+0" DC="3" PHASE="1/2" EFFECT="[STRDC] vs. Grabs" ADDSTR="Yes" ACTIVECOST="10" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1270531313718" BASECOST="3.0" LEVELS="0" ALIAS="Martial Grab" POSITION="5" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1304642703989" NAME="" CATEGORY="Hand To Hand" DISPLAY="Martial Grab" OCV="-1" DCV="-1" DC="2" PHASE="1/2" EFFECT="Grab Two Limbs, [STRDC] for holding on" ADDSTR="Yes" ACTIVECOST="-5" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No" WEAPONEFFECT="Grab Two Limbs, [STRDC] for holding on">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1302859582021" BASECOST="4.0" LEVELS="0" ALIAS="Root" POSITION="6" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1304642703989" NAME="" CATEGORY="Hand To Hand" DISPLAY="Root" OCV="+0" DCV="+0" DC="3" PHASE="1/2" EFFECT="[STRDC] to resist Shove; Block, Abort" ADDSTR="Yes" ACTIVECOST="20" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No">
      <NOTES />
    </MANEUVER>
    <MANEUVER XMLID="MANEUVER" ID="1302859583050" BASECOST="4.0" LEVELS="0" ALIAS="Shove" POSITION="7" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" PARENTID="1304642703989" NAME="" CATEGORY="Hand To Hand" DISPLAY="Shove" OCV="+0" DCV="+0" DC="3" PHASE="1/2" EFFECT="[STRDC] to Shove" ADDSTR="Yes" ACTIVECOST="10" DAMAGETYPE="0" MAXSTR="0" STRMULT="1" USEWEAPON="No" WEAPONEFFECT="[STRDC] to Shove">
      <NOTES />
    </MANEUVER>
  </MARTIALARTS>
  <POWERS>
    <POWER XMLID="DAMAGERESISTANCE" ID="1270531353512" BASECOST="0.0" LEVELS="3" ALIAS="Damage Resistance" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes" PDLEVELS="1" EDLEVELS="2" MDLEVELS="0" FDLEVELS="0" POWDLEVELS="0">
      <NOTES />
    </POWER>
  </POWERS>
  <DISADVANTAGES>
    <ADDER XMLID="NCM" ID="1270530907978" BASECOST="0.0" LEVELS="0" ALIAS="Normal Characteristic Maxima" POSITION="0" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="No" INCLUDEINBASE="No" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
      <NOTES />
    </ADDER>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1304582988814" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Clueless">
      <NOTES>This character tends to ignore important facts about his situation, going with his first instinct and opinion regardless of other data. Generally, this phenomena occurs in social situations; the character isn't a total incompetent and can do his job well when required (though this is hardly the rule. A character who takes this Disadvantage at the Strong level can be truly dangerous to others as well.) Its just that the character is so intent on pursuing his course that he fails to notice things (for example, at a party the character might be so intent on picking up the beautiful redhead next to the punch bowl that he never catches the hint that she's married to the character's boss). At the Moderate level the character can notice important details that contradict his preconceived notions if he absolutely has to. At Strong, the character must make an Ego Roll in order to be able to do that, and even then requires the facts to be wrapped in a brick and thrown in his face.</NOTES>
      <ADDER XMLID="SITUATION" ID="1304582988794" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1304582988800" BASECOST="0.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="MODERATE" OPTIONID="MODERATE" OPTION_ALIAS="Moderate" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1304583042568" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="2" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Coward In The Face Of Pain">
      <NOTES>This character is afraid of getting hurt. He can easily take risks that don't involve getting injured (playing the stock market, for instance, or bungee jumping). However, when it comes to the possibility of injury, the character starts to worry and becomes hesitant. At the Strong commitment, the character can pursue a course of action he knows will result in his getting hurt if he makes a successful Ego Roll. Player Characters in a superhero setting should not take the Total form of this Disadvantage, as it would be too annoying for other players and is drastically unheroic.</NOTES>
      <ADDER XMLID="SITUATION" ID="1304583042548" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1304583042554" BASECOST="5.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="STRONG" OPTIONID="STRONG" OPTION_ALIAS="Strong" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
    <DISAD XMLID="PSYCHOLOGICALLIMITATION" ID="1304583075880" BASECOST="0.0" LEVELS="0" ALIAS="Psychological Limitation" POSITION="3" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="No" NAME="" INPUT="Coward In The Face Of Physical Violence">
      <NOTES>A character with this Disadvantage will, when he finds himself in a situation which could get him beaten up or killed, will leave as soon as possible. The character will not freely and of his own will enter such a situation. This character will avoid getting into a fight for as long and as hard as he possibly can, even to the point of accepting non-violent abuse from someone in order to avoid having to fight. At the Strong commitment, a character could make himself fight if he needed to, with a successful Ego Roll. At Total, he would never be able to make himself fight. Player characters in a superhero setting should not take the Total form of this Disadvantage, as it would be too annoying for other players.</NOTES>
      <ADDER XMLID="SITUATION" ID="1304583075860" BASECOST="10.0" LEVELS="0" ALIAS="Situation Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="COMMON" OPTIONID="COMMON" OPTION_ALIAS="(Common" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
      <ADDER XMLID="INTENSITY" ID="1304583075866" BASECOST="5.0" LEVELS="0" ALIAS="Intensity Is" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="STRONG" OPTIONID="STRONG" OPTION_ALIAS="Strong" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" SHOWALIAS="Yes" PRIVATE="No" REQUIRED="Yes" INCLUDEINBASE="Yes" DISPLAYINSTRING="Yes" GROUP="No" SELECTED="YES">
        <NOTES />
      </ADDER>
    </DISAD>
  </DISADVANTAGES>
  <EQUIPMENT />
</CHARACTER>

